If you're doing well, you should reach a point where there's nothing in the arena. Now same thing happens another couple of times: as worms get in and out of the ground, there will be two more spawns of 3 spiders. Don't bother using homing daggers here or with the spiders because they're not effective and too slow for your purpose. Because yeah, what's next is much worse.Įither way, if you've killed the first 3 spiders you should immediately go back to killing more of the worms, always prioritise starting from their head. The reason why this is random is that the worms spawn fast from the moment you hear them and sometimes no matter what you do they will spawn backwards and then self adjust in air, showing the gemmed part too late for you to complete your plan according to optimal timings.Īlthough I've always tried surviving every single time no matter what happened, I've come to realise that if this goes wrong you might as well press reset. You could do a little bit less and still make it later but it might result in death. Ideally you should take one full mega worm out and 20% of another one before addressing spiders. This is because you will then know exactly what the optimal amount of damage you'll need to have made before it's too late. What you want to do is get comfortable (and this will require practice and/or watching replays I guess, I did the first of the 2) with how much time you have before the first wave of 3 spiders spawns. Now the problem with this part is that you have the chance to get A LOT of gems but there are going to be lots of spiders which will prevent you from taking them and make your life hell. Collect gems whilst you immediately go find the closest worm and try shooting for a couple of seconds, not any longer because 3 spiders will spawn. Then try looking at where the smoke is going and try placing yourself in front of it, start shooting as soon as it comes out with no interruptions, stand there till it's dead. The ideal way to do it is to hear where the first worm is spawning and then moving as quickly as possible towards the sound/smoke on the floor. The problem is that there is the optimal way to do this and then there are other ways which will make you want to cry, question existence more than you already do and most especially want to break your screen. They won't spawn together, there will be a slight delay between 1st, 2nd and 3rd. The idea is that 3 mega worms will spawn. Now this is going to be the most painful part, because this is where things start becoming a bit random in the game and you will need some luck. Now given that if you're reading this you're already familiar with the jumping around, the collection of red gems by holding fire, the fact that you should get to level 2 when you kill the first spider and laughing skull and get to level 3 shortly after the first worm and a few squid spawners. They are slow, you could potentially keep distance forever although when they pile up they can be an issue. They also drop red gems which are important. They are not that threatening but they will eventually kill you by accident when you don't expect it. The priority can be traded with spiders at a certain point of the game. Those squid things that generate skulls must be destroyed ASAP. These guys not only prevent you from collecting red gems, they also eat them and make spider babies out of them. They chase you and they are generally faster than you, although it's possible to keep distance by moving through multiple jumps. Procrastination ♥♥♥♥♥ your life up.Īs there are different monsters, priority needs to be established. It's pretty much like when you let work or homework pile up. This means that in this game there is very little room to interpretation on "what to do" because if you don't get rid of a wave of enemies (or say, 95% of it) you will probably die when the next one appears. Every time you reach a certain time (let's say 62 seconds for instance) a specific set of enemies will appear. DD is a game where monsters spawn in a pre-defined way.
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